The following list is in chronological order. Please send me a mail if you have problems/issues with accessing any of my publications. Last update of this page: February 11, 2026.
Academic social web
My ORCiD: https://orcid.org/0009-0001-0589-7254
I am semi-active on the following academic platforms. A lot of my work can be accessed there:
Google Scholar
Researchgate
2026
From the laboratory to the kitchen table? An insight into theory-based game development practices for science communication
Journal article/practice report (double blind peer-reviewed) in: Journal of Science Communication 25(2), N03 (special issue: “Science communication in Unexpected Places”).
Supplementary material is available on OSF with the following DOI: 10.17605/OSF.IO/BGHPF
Supplementary material is available on OSF with the following DOI: 10.17605/OSF.IO/BGHPF
DOI: 10.22323/165820251230115023
Inside Landscape Wandering Machine. Zur Prozessästhetik eines medienkünstlerischen Projekts
Book chapter (peer-reviewed) in: Theorie und Praxis der Maschinenkünste im 20./21. Jahrhundert: Prozesse, Medien, Kreativität (working title). Berlin: De Gruyter Publishers.
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accepted contribution, will be published shortly.2025
Predatory Publishing
Book chapter (peer-reviewed) in: The Living Handbook of Science Communication and Science Studies (1/2025) published by Eldorado/TU Dortmund.
DOI: 10.17877/DE290R-25644
›Let’s play Wissenschaftler*in!‹ – Vorstellungen von Wissenschaft in Sims 4
Journal article (single blind peer-reviewed, online first) in: PAIDIA – Zeitschrift für Computerspielforschung. Online: https://paidia.de/imaginationen-von-wissenschaft-in-die-sims/ [30.11.2025]
Evaluating the visual design of science publications—a quantitative approach comparing legitimate and predatory journal papers
Journal article (double blind peer-reviewed) in: Scientometrics 130, pp. 5043–5066. ISSN: 1588-2861. (dataset available on the Open Science Framework with the following DOI: 10.17605/OSF.IO/YEVTS)
DOI: 10.1007/s11192-025-05411-1
From Primitive Hut to Children’s Forest Forts: Architecture, Play, and the Transformation of Wilderness into Landscape
Journal article (single blind peer-reviewed) in: Urban Eidos (5). Pages 13–25. ISSN: 2942-5131
DOI: 10.62582/UE5002p
Punkte, Linien, Oberflächen: Rhein-Phantasma, romantischer Spiegeleffekt und eine ästhetisch motivierte Theorie des Interface
Book chapter (editor-reviewed) in: Stefan Neuhaus (Ed.): Rheinromantik. Würzburg: Köngishausen & Neumann. Pages 481–495. ISBN: 978-3-8260-9058-5
The Sciences and the Humanities: Two Cultures? A Module for an International and Interdisciplinary Core Curriculum
Concept paper/curriculum (open educational resource). Rhine-Ruhr-Center for Science Communication Research
DOI: 10.5281/zenodo.15658211
Wissenschaftskommunikation als medienästhetische Praxis: Zur Formatentwicklung im ‚spielenden’ Labor
Journal article (double blind peer-reviewed). In: Spiel|Formen – Zeitschrift für Play & Game Studies, (4), pp. 47–71.
ISSN: 2748-6001
ISSN: 2748-6001
DOI: 10.25969/mediarep/23866
2024
Maschinen und Atmosphären – Zur Ästhetik des Virtuellen bei E.T.A. Hoffmann
Monograph/book. Bielefeld: transcript Verlag.
ISBN: 978-3-8376-7372-2
ISBN: 978-3-8376-7372-2
DOI: 10.14361/9783839473726
Loss of free citizenship?
Conference paper (double blind peer-reviewed) in: Racel Isaac-Menard, Graham Cairns, Pere Fuertes, Jere Kuzmanic, Fabian López, Torsten Masseck, Mariana Palumbo, Marta Serra, Adolf Sotoca (eds.): Urban Futures – Cultural Pasts: Sustainable Cities, Cultures & Crafts, Universitat Politècnica de Catalunya (Spain), 15.–17. July 2024, AMPS Proceedings Series 40.2, ISSN: 2398-9467. pp. 143–151.
Making Skopéin – an autoethnographic report about the interplay between space and media art
Journal article (peer-reviewed) in: Urban Eidos 2024 (1), ISSN: 2942-5131. pp. 29–45.
DOI: 10.62582/RNRI95102P
2023
New patterns of prototyping: developing concepts with playful exploration and probing. A case study within arts and design
Conference paper (double blind peer-reviewed) for: From Abstractness to Concreteness – experiential knowledge and the role of prototypes in design research, International Conference 2023 of the DRS Special Interest Group on Experiential Knowledge (EKSIG). Politecnico di Milano: Pages 66–82. ISBN: 978-8-8941-6743-6
Kunst im Zeitalter ihrer maschinellen Produzierbarkeit
Essay in: Schweizer Monat – das Debattenmagazin für Politik, Wirtschaft und Kultur. Ausgabe 1105, April 2023, pp. 48–50. ISSN: 0036-7400.
2022
Was ist ein Labor – Zur Ästhetisierung experimenteller Umwelten
Book chapter in: Oliver Ruf und Lars C. Grabbe (Hg.): Technik-Ästhetik. Zur Theorie techno-ästhetischer Realität. Bielefeld: transcript. Pages 19-40. ISBN: 978-3-8376-5636-7
DOI: 10.1515/9783839456361-002
Abstraction and Resilience: Symbolics and Space
Book chapter (double blind peer-reviewed) in: Nicholas N. Patricios, Giulia Pellegri, Clara Goncalves, Fatih Rifki and Jesus Lara (Eds.): Representation in Architectural, Landscape and Urban Design. Athens: ATINER. Pages. 103-118. ISBN: 978-960-598-530-1
(derived from our presentation at the Italian Pavilion at the 17th International Architecture Exhibition La Biennale di Venezia, Venice, 30 May, 2021)
(derived from our presentation at the Italian Pavilion at the 17th International Architecture Exhibition La Biennale di Venezia, Venice, 30 May, 2021)
Simulierte Wildnis – Natur in technikästhetischen Umgebungen
Book chapter in: Lars C. Grabbe, Christiane Wagner, Tobias Held (Hg.): Kunst, Design und die technisierte Ästhetik. Marburg: Büchner. pp. 250-265. ISBN: 978-3-96317-327-1.
2021
Making Media – Zum Kreativitätsdispositiv zwischen Medienästhetik, Kommunikationsvermittlung und Designdidaktik
Journal article (peer-reviewed) in: merz – Zeitschrift für Medienpädagogik (2021/5). pp. 61–73. ISBN: 978-3-96848-047-3
DOI: 10.21240/merz/2021.5.6
Utopia
Essay and discourse input for the Malmö Fotobiennal 2021, supported by Malmö stad.
2020
Plädoyer für eine Ästhetik des Virtuellen
Book chapter in: Oliver Ruf und Stefan Neuhaus (Hg.): Designästhetik – Theorie und soziale Praxis. Bielefeld: transcript. pp. 201–222. ISBN: 978-3-8376-4775-4
DOI: 10.14361/9783839447758-014
Staging Location-Based Virtual Reality to Improve Immersive Experiences
Journal article (double blind peer-reviewed) in: EAI Endorsed Transactions on Creative Technologies. ISSN: 2409-9708
DOI: 10.4108/eai.24-2-2020.163221
2019
Staging Virtual Reality Exhibits for Bystander Involvement in Semi-Public Spaces
Conference article (double blind peer-reviewed): ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Aalborg, Denmark.
Also published as book chapter (double blind peer-reviewed): Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. pp. 261–272.
Also published as book chapter (double blind peer-reviewed): Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. pp. 261–272.
DOI: 10.1007/978-3-030-53294-9_18
User Color Temperature Preferences in Immersive Virtual Realities
Journal article (double blind peer-reviewed): Computers & Graphics, Volume 81, Elsevier, Pages 20-31.
DOI: 10.1016/j.cag.2019.03.018
2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality
Journal article (double blind peer-reviewed): Computers & Graphics, Volume 82, Elsevier, Pages 321-331
DOI: 10.1016/j.cag.2019.06.003
Worldmaking: Designing for Audience Participation, Immersion and Interaction in Virtual and Real Spaces
Conference article (double blind peer-reviewed) for: ArtsIT 2018 – 7th EAI International Conference: ArtsIT, Interactivity & Game Creation, Braga, Portugal.
Published as book chapter (double blind peer-reviewed) in In: Brooks, A., Brooks, E., Sylla, C. (eds) in: Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. pp. 58–68.
Published as book chapter (double blind peer-reviewed) in In: Brooks, A., Brooks, E., Sylla, C. (eds) in: Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. pp. 58–68.
DOI: 10.1007/978-3-030-06134-0_7
2018
Color Preference Differences between Head Mounted Displays and PC Screens
Conference article (double blind peer-reviewed): International Conference on Cyberworlds (CW) Singapore. ISBN: 978-1-5386-7315-7. pp. 25–32.
DOI: 10.1109/CW.2018.00018
What User Interface to Use for Virtual Reality? 2D, 3D or Speech-A User Study
Conference article (double blind peer-reviewed): International Conference on Cyberworlds (CW) Singapore. ISBN: 978-1-5386-7315-7. pp. 50–57.
DOI: 10.1109/CW.2018.00021
Atmosphäre in virtuellen Umgebungen – vier Studien zur Ästhetik des Digitalen
Final report of Karl Steinbuch Forschungsprogramms der MFG Baden-Württemberg
DOI: 10.13140/RG.2.2.19075.55842
2017
Virtual Reality – Quo Vadis? How to Address the Complete Audience of an Emerging Technology
Extendend conference article (double blind peer-reviewed): Proceedings of CERC Collaborative European Research Conference, Karlsruhe. pp. 315–324. ISSN: 2220-4164.
Genius Loci in the Virtual – How to make virtual places unique & special
Conference article: The Idea of Place: 20th Anniversary Conference of Space and Culture Journal, Edmonton, Canada
Ideale Städte – Furtwanger Studierende präsentieren ihre Arbeiten auf der Architektur-Biennale in Venedig 2016
Journal article: horizonte 49/ April 2017. ISSN: 1432-9147.
2016
Ideal Spaces
Book chapter in: GAA Foundation i.c.w. European Cultural Centre (eds.): Time Space Existence — La Biennale di Venezia 2016. Bonn: Global Art Affairs Publishing. pp. 120-125.
2015
Hybrid City Lighting – Improving Pedestrians’ Safety through Proactive Street Lighting
Conference article (double blind peer-reviewed): Cyberworlds Conference 2015, Visby, Sweden. pp. 46–49.
DOI: 10.1109/CW.2015.51
Incentive Guidance of Crowds by Smart City Lights
Conference article (double blind peer-reviewed): Tagungsband Mensch und Computer, Stuttgart: Oldenbourg Wissenschaftsverlag, 2015, pp. 315-318. ISBN: 978-3-11-044392-9
DOI: 10.1515/9783110443929-041